52 if (
PlayTs(Data, Length) > 0)
static void SleepMs(int TimeoutMs)
Creates a cCondWait object and uses it to sleep for TimeoutMs milliseconds, immediately giving up the...
void SetPlayer(cPlayer *Player)
cControl(cPlayer *Player, bool Hidden=false)
int PlayTs(const uchar *Data, int Length, bool VideoOnly=false)
cReceiver(const cChannel *Channel=NULL, int Priority=MINPRIORITY)
Creates a new receiver for the given Channel with the given Priority.
static cDevice * ReceiverDevice(void)
static cDevice * receiverDevice
cTransferControl(cDevice *ReceiverDevice, const cChannel *Channel)
virtual void Receive(const uchar *Data, int Length)
This function is called from the cDevice we are attached to, and delivers one TS packet from the set ...
cTransfer(const cChannel *Channel)
virtual void Activate(bool On)
This function is called just before the cReceiver gets attached to (On == true) and right after it ge...
cPatPmtGenerator patPmtGenerator